Terrorist Threat in MMOs – Part 8 – Conclusion

<- Back to Part 7 – Anonymity MMOEs provide terrorist organizations with the tools necessary to extend membership, train operatives, and attack targets of interest. These activities do not rely upon traditional communication protocols and may be further concealed within … Continue reading

Terrorist Threat in MMOs – Part 3 – Organization

<- Back to Part 2 – Intro                                                                       On to Part 4 – Development -> Public and private websites provide terrorist organizations opportunities to attract, identify and communicate with potential new recruits. Information shared through these online drop boxes can be used … Continue reading

Terrorist Threat in MMOs – Part 2 – Introduction

< Back to Part 1 – Research                                                                    On to Part 3 – Organization > Groupware components facilitate business and personal communications from a single location to many others around the world. E-mail, websites, chat rooms, and other forms of interactive communication … Continue reading

Terrorist Threat in MMOs – Part 1 – Research

Go to Part 2 – Intro -> My research was originally published as “Terrorist Uses of Massively-Multiplayer Online Environments (MMOEs)” in late 2006 for Law Enforcement only via the FBI Infragard program. Recently, a non-sensitive version has been publicly published … Continue reading